Observations from the beginning…

Being a “veteran” of a total of 5 Infinity battles at the time of this writing, I think I have a little bit of perspective to give on my impressions of the game and that will be my goal in this post. Please understand that some of this has to do with my impressions of the group that I’ve found as well as the game. Having only played 3 people for the totality of those 5 games, I won’t try to homogenize the entire Infinity community, but here goes;

I’m impressed with the format of the game. Being only 10-ish models doesn’t seem to limit the amount of fun had on the board. I’m used to playing a game with 20 – 70 models on one side of the table in a fairly grimdark setting and so I thought that Infinity would akin to a snack, by comparison. Leaving you hungry for something more substantial a bit later.

What I’ve found has been both surprising to me and refreshing. First, the cost of the figures is a bit lower than other, larger scale games. Single figures are about 50% less than larger game systems that I’ve played. There may be other game systems that have cheaper figures, but I haven’t regularly played those games. Because the cost is lower, the initial buy in is lower. And the cost from “starter box” to competitive army is very low. Also, to change the dynamic of your “army” (It’s a squad, let’s be honest), only takes one or two figures. By “competitive army”, I do mean tournament ready. I’ve never been all about the tournaments, as the vibe is usually he who plays the most popular deathstar list wins.

There are guys in my group who play multiple factions. One gentleman in particular, has played ALL of the current factions in the game. He owns all but one faction and has an amazing collection of very well painted figures. I am sure he didn’t buy all of those figures at once, but I think that example speaks to the affordability of the game.

But I digress somewhat, the game has an interesting dynamic. The line you hear when Infinity is described is, “It’s always your turn” and I suppose that it always is. When it’s your turn, it is your opponent’s reactive turn and vice versa. I’m sure you, if you’re familiar with games at all, know what a “turn” is. Your turn is when you get to do the things that you expect to do with your faction. Move, shoot, claim objectives, etc. What’s different is the Reactive Turn. In this turn, while your opponent is moving around, you can shoot and perform other abilities that are in a certain category as described by the rules. Most Automatic Reaction Orders, that I’ve seen so far, are shooting reactions. Example, a figure is moved across a corridor that one of your figures is “covering”, the covering model gets to roll one die to try to shoot the encroaching model, as a reaction to the movement. To me this is, at least, a very novel concept. At most, it’s a revolution that pits the old guard of “my turn then your turn” against something that you’re reasonably engaged in during the entire encounter. There’s no checking out and waiting in this game as you’re working with your opponent to ensure all moves and maneuvers are the way they were intended. (i.e. ensuring a model stays hidden, model remains in cover, etc).

In the short time I’ve played this game, I’ve observed that this is a very collaborative game, while still maintaining a great level of competition. Of any one faction to create a group of 10 models to use in a game, there are none that you absolutely have to take. As a result, every model has a use. There are no minimums to bring in a group, though there are maximums. Three people could be playing the same exact faction and have 3 completely different army lists. I am sure that it could, mathematically, be more than that but you get my point. Additionally, there are no invulnerable troops to x type of ammunition. The lowliest grunt with a really bad rifle has a chance to wound the largest model. Not a great chance, but a chance none-the-less.

I’m very interested to see where this game goes. The release of 3rd edition is just around the corner and the changes listed are going to be very cool from my, very new, perspective. The group I, and Woody, have found seem to be a good bunch of guys. This looks to be a fairly cool way to pass the time.


Jake out.

Batrep #1 (part 2)

For part 1, go here. Unless you’ve already read part one. In which case, please keep reading.

Game number 2 for the night was a little different for me as it was the first time I lost the beginning WIP roll and my opponent chose the side of the board I was already sitting at to be his deployment side of the table. I had to move! To be clear, I’d lost the roll before and it was no trouble to move, but it was comical to me that he wanted “my side” of the table. It was cool though, getting to play the same board from a different side of the table, which I hadn’t done to this point.

We decided the mission should be quadrant control again, because this was the easiest to do (see part 1 for a better explanation of quadrant control).

I tried to survey the board, look at the massacre points and plan to not populate those areas when this opponent’s heavies came through. My opponent for the second game was playing the Combined Army. What I know about the Combined Army I can sum up fairly quickly. It’s an alien army of evil! Maybe they are, maybe they aren’t. All I know is that they are supposed to be organic constructs and other alien technology and even that I’m not too sure of. (Look! The new guy hasn’t done his game-fiction homework!)

Since I lost the WIP roll and my opponent chose to go first, I chose to make him deploy first. Once he deployed,

I moved sides and suddenly my game plan opened up. There was one high spot on the board that my previous opponent didn’t make use of, but I chose to do so as I had a sniper. I placed my sniper in the top floor of a ruined building, giving her range and sight to see a majority of the battlefield. My intent was to use her as a deterrent and then pick people off that ended up in plain sight, just out in the open. Additionally, I took the same list as the first game, to assist my learning the game.

After deploying everyone else and successfully hiding Kitsune (DLK), I said I was finished and realized a “fatal flaw” in my initial plan.

My opponent was going first. Dun-dun-dun.

She was a deterrent for one model’s complete move, gaining an ARO (see part 1 of the batrep for definition/translation) on at least one move. Then he had another unit drop smoke in my way and then, utilizing a troop with visual characteristics that allowed to see through smoke, shot my sniper dead without much going on. Though I seem to remember it taking him several attempts to do that. Once he took my high ground advantage away, his turn was done.

My first turn was mostly moving into the closest two quadrants with my Guilang changing quadrants to the zone on my far right. The only thing in this quadrant at the time was a “palm tree-looking” model that, by my opponent’s description was an AD order generator and once placed, it didn’t move until destroyed and some sort of simian with a firearm. Once my 29 point Guilang moved into position at the very edge of that third quadrant, my turn was essentially over. I owned 3 zones, to his one, so 3 points to me at the end of the first turn.

Second turn is currently fuzzy to me, but I know one of his troops came around and killed my Shang Ji (yet another game where my spitfire is silenced too soon!) and then he did some other maneuvering to finish off his turn.

I do remember that, yet again, the second turn was exciting for me. Kitsune came out of hiding and avenged the fallen Shang Ji. Not really, I just wanted to make sure that when contested, I had the appropriate number of points in the quadrant. Then I moved her back around with the thought of killing his “palm tree”, but thought better of it and just kept her TO camo’d in a corner of the third zone. 50 points to his, now, 4. There was much debate on the entry of my Tiger Soldier, but eventually, I just dropped his level down to 2 and walked him in on a table edge. Though I should’ve declared it from the beginning of the game (I had every intention of walking him on from the start of the second game, I just didn’t know I had to declare it), I put him in a position to claim zone 2. With Zone 1 (my immediate left closest quadrant), Zone 2 (immediate right closest) and Zone 3 (furthest right quadrant) all buttoned up, I called my turn as I couldn’t get any shots without fully exposing my troops to very strong firepower. With that turn over, it was 6 to 0, my favor.

It was a great game and a lot of fun. He decided to call it as it was 6-0 with only one turn left, the best score he could muster would’ve been 6-3, without secret objectives. We shook hands and talked about the high points of the game.

We decided, early on, not to do secret objectives. While this was absolutely fine, I do rather wish we had. But, since starting with a 150 point “annihilation” game to now (about 5 games in total), I suppose taking mission based play in steps is probably the best practice.

I have to admit, I really like the Quadrant Control mission. It’s a lot like annihilation, but with a goal other than wiping your opponent off the board. In the second game I did a bit more turtling down and a lot less hunting, but since I was going second, I could react to his actions and then put myself in the best position to win.

A lot of any wargame is luck, but a fair amount is tactics as well, and I found myself playing the mission closely on the second game where I tried to go hunting in the first. Neither is a horrible tactic with regard to this particular mission, but it really felt like I was playing my game when I finished the game. The more I play, the more familiar this game gets. I’m really looking forward to N3 when we’ll ALL be new.

And when you’re having this much fun, it’s hard not to want to play more.


Jake out.

So, objectively speaking…

See what I did there? Well, of course you didn’t. I haven’t even… So, yeah, this is about various objectives for the ITS system things. I’m on a bit of a budget, so I’ve tried to get stuff when I could. I picked up the Customeeple ITS set, but it seemed (to me) to be a bit light, so I picked up a Warsenal Comm Array, Tracking Beacon (6 pack) and Access Terminal (6 pack).

I’ll try to break them down, but really they were all fairly straight forward. I will not be showcasing any sort of painting talent in this (or probably any) post, just for clarity. There are dudes with Airbrushes who do much better jobs with their scenery, bases, figures and probably their lives in general, but that may have gone a bit further than perhaps, you, the reader, wanted to. So, I’ll move on awkwardly…


First up, the Comm Array:

photo 2 (1)

There’s a good bit going on here. But, it’s a bunch of interlocking pieces of mdf and some pretty good pieces of acrylic. I figure it’ll be good for Beacon Race and Campaign Paradiso (among other missions). I’ll use less grey next time as only one of the pieces of orange acrylic are actually glued in. Over spray for the win! It’s not very “spendy” for one piece, it makes a great center piece for any table top mission. Looks super cool too! I’m considering getting 3 or 4 more, eventually.

Next up, the Tracking Beacons:

photo 3

These look great (when done correctly), but were a bit fiddly as they’re done with very thin acrylic pieces. Amazing work done by Warsenal on these, I just felt like my sausage fingers were crushing the tiny delicate pieces of plastic. Couple that with the fact that there is an incorrect way to put these together (look closely at beacons B through E. That’s right I only got 2 put together “correctly”), makes for a very disappointing modeling experience for this new-person-who-should-have-paid-more-attention. sigh

To be fair though, my results are my own and not the fault of Warsenal. I just got going fast and wasn’t paying attention to how things were fitting together. It wasn’t until I started attaching the blue acrylic pieces that I realized my error. Which was well after painting them and well after any real way to fix them. As the price for 6 is relatively low, it won’t take me much convincing to buy 6 more and do them all correctly. Though these are definitely doable as antennae and beacon pieces.

My favorite objective pieces are next, the Access Terminals:

photo 2

These are really cool to put together, look really “structure-y” and they painted up nicely. A word of warning when you go to put these together, Since you’ll paint the majority of it before attaching the acrylic piece, make sure you sand the back of the terminal cover (the little “cage-looking” thing on top of the acrylic), otherwise, you may run into what I did on my first one. It’s a very snug fit, so modelers do your modelling. No, I have no idea what that means, but I’m keeping it, because it’s silly. Basically, it’s just going to be a tight fit, I broke the first one and had to do some crazy stuff with “stupid glue” and my snips, to get it to look like the other 5 terminals. Again, my fault, there’s a lip on the back that I didn’t sand down (see earlier statements about sanding down the back), and so I got impatient and snap went the plastic pieces. Life goes on.


The ITS pack from Customeeple was next, it was very straightforward, but very odd for me. While overall Warsenal has very sturdy, very interlocking pieces, Customeeple’s pieces tended to be built upon a structure by gluing pieces to a main strut and then gluing that to the top of another piece and so on. Led to some fairly frustrating times trying to get things to dry straight.

photo 1 (1)

The  taller things in the back of the picture are, what Customeeple call Antennae and the thing in the front is a Console. The console’s base was 3 interlocking pieces of mdf and two pieces of acrylic. If there is an easier multi-piece model to build, I haven’t found it yet. The antenna was a bit different and was more of the “build up and stack” method of model building. Not very stable, but looked great when finished (again, correctly). These don’t look bad, but I think shouldn’t have been my first real foray into objective building. All 6 pieces come with 40mm bases that once attached to their piece make them nigh impossible to tip over without malicious intent. The white effect on the console and “screens” on the antennae was achieved by using a white crayon on the surface. Old school gamer skills! I remember when we had to do that to all of our dice too (while walking uphill both ways, in the snow no less!).

The kit also includes 6 boxes which can be used for at least two ITS scenarios, that I know of. But, they’re branded with an in-game corporation, which is cool. I just painted them a base green and then used a bit of aging and chipping techniques to try to make them look used.

photo 4


There are a few things that, if I were more experienced, I’d have done a bit differently. But, all in all, I’m fairly proud of this serviceable set of ITS and objective terrain. I left it grey for three reasons, one I’m a lazy bum who really just wants to get back to gaming, two I think if I have some time I can throw some paint dabs on there to make them look better and more like well used higher tech pieces of equipment and 3 I think grey works as a neutral “that’s a thing to roll dice at, not conduct a firefight around”… But that visual cue really only works when the other terrain is painted more “realistically”.


Jake out.


Batrep #1 – Sort of… (Part 1, apparently)

So, our Infinity group meets on a bi-weekly basis and this past weekend we met at our local game store to play a few games. The store is a bit larger than average, for a game store and has some terrain available for use. In this case, it was a desert “city block”, so we used it, making a crazy urban setting with lots of back alleys and not a lot of  long fire lanes. Once we set the terrain, I decided to use my list from my Yu Jing blog entry (plus two YaoZao med bots). There were only three of us that showed up willing to play (though there seemed to be 5 in total), so there was great conversation about the anticipated changes to N3 (3rd edition rules for Infinity).

The first game I played that night was against a really experienced player. He played Panoceania (or Pan-O), which is Yu Jing’s main rival in the human sphere, if I understand the game fiction correctly. I lost the WIP roll and he chose deployment (which means he gets to choose who deploys first and which side each player will use). Which meant that I got to choose who goes first. I chose to be active first, which meant that he chose for me to deploy first. The mission was from ITS 2014 (Infinity Tournament System) and was called “Quadrant Control”.

A few things about this mission. While other games divide tables into quadrants and you fight over the space in between, this game is on a 4’X4’ table and the 12” from each edge is what is known as the “Deployment Zone”. Deployment Zones aren’t included in the quadrants. So, you’re ultimately fighting over the middle 24”X48”. That space is divided in to 4 12”X24” zones that, at the end of each of 3 turns, will be scored depending on who has the most points in any particular zone.

There was so much going on for me in that first game last Saturday. As Woody has already alluded to, I’m fairly new to Infinity and so, the list I’ve chosen has no doubles of anything, really. I want to hit as many rules as possible.

In my list, I have two infiltrators. I have a TO Camo (Thermal Optic Camouflage) figure (Shinobu Kitsune, deadly little Shinobu) and a “Regular” camo marker troop called a Guilang (Ghost Wolf, I believe). These happen to be two of my favorite models in the Yu Jing line, so far. My Guilang is the combi-rifle wolf, and looks like he’s hiding behind a wall, ready to ambush someone. Kitsune looks like she’s doing a ninja run having just drawn her deadly Katana. The Guilang has normal Infiltration and I usually park him somewhere on the middle line on my side of the table, which I can do without a roll. But, for this game, I got to play with hidden deployment with Kitsune. Kitsune is TO Camo and has Superior Infiltration. Which, as I understand it, is no different than Infiltration with the exception that if the roll is failed to deploy in the other person’s half of the board, the figure is merely revealed, in the chosen spot, instead of scattering away from where I wanted her. Bonus for me, since I’m going first. So, I deploy her 4” in to my opponent’s side of the board and… drum roll… make the roll!

So, she’s hidden on the board which means that I don’t even have to put her TO camo marker on the table. It also means that, until I reveal her, I don’t get to use her order. Additionally, since I have a Tiger Soldier “in reserve”, I don’t get to use his order, so I’m starting the game 2 orders down, but at 9 orders (8 + my LT order), I don’t think I’m in too much trouble as I’m going first.

I move my guys around into position on the closest two quadrants and then it’s his turn. I’ve set up so that I have shots on the few long lanes that exist in the jumble of buildings that we have going. I dropped a mine in my Zone of Control during the deployment phase and had moved my Ghost Wolf into a building as well.

My opponent has Pan-O, consisting of a link team of 5 NeoTerra bolts, 1 TO Camo marker, 1 Aquilla Guard, 2 Auxillias (with Auxbots) and a Warcors. He moved his forces around some, sent one of his Auxillias down a very dark alleyway (thank you hidden deployment) and moved his Bolts toward me along one board edge. He also went wolf hunting in the building I ended up in. Four orders and several flame thrower shots later, my Ghost Wolf had no more camouflage, but was alive. Not so much could be said for the Auxillia as his Auxbot was immobilized from the death of the Auxillia. I learned a lot about discovery and Willpower rolls during that exchange. Also, once you’ve been on fire (whether you make your armor roll or not), you lose your Camo, TO Camo, Optical Disruption Device, and reduce it to Mimetism. Mimetism is basic camouflage, and still pretty good overall. Definitely better than removing the figure from the table!

The second turn was very exciting for me. I moved the Ghost wolf into the upper floor of the building and set a mine. No, that’s not the exciting part. Then, I moved the sniper into position to shoot his wounded Aquilla guard, which had wounded my Shang Ji in a fun firefight that left him unconscious. My sniper didn’t fair too well against the Aquilla’s Multi-rifle (I think) and that left the sniper unconscious. Now for the exciting part! It’s a two parter, because there were two really cool things that happened. I brought Kitsune, deadly little Kitsune, out from hiding and ran her around the corner and stabbed the face of the Auxillia that was in the dark alleyway. Once the second Auxbot was immobilized from lack of an operator, I moved her back toward the Aquilla Guard with the intent to get him in the third turn.

I got to try out Airborn Deployment! That was crazy. Basically, you put the model somewhere that the large round template can fit, point the 1 toward the center of the table and roll a Physical test (lower than your physical score, in this case 12) to land where you want, within the template’s surface. This took some time, as I was trying to surprise attack the Bolts and my initial spot wouldn’t fit the template, so we found a spot that it would, which would be a compromise, but would still leave me with some good opportunities to do what I wanted. This part was really cool, because my opponent was almost as excited as I was that I was doing Airborn Deployment level 3 and rolling the die to see what happened. The spot that was chosen was about 8-ish inches away from where I initially wanted to be, but it would work. I rolled a 14, which is 2 over my stat. I’ve failed! Deviated from the plan! I read so much about the variables that happen when you roll, but I did it anyway! Woe and agony and despair!

Sort of… 2 over my stat means that for every one over, I’ve deviated 2.5”. So, I deviate 5” total. Not horrible and, as it happened the way the template was positioned, I deviated toward my original target, probably 3” from where I originally wanted to be. Success through failure! Wahoo!

One thing that I noted that was different from my other wargaming experiences is that I wasn’t the only one celebrating my minor victory. Perhaps because I’m “the new guy” in our group or because my opponent has superior sportsmanship skills than other opponents (including myself in previous years), but he was just as pleased as I was that my tiger landed where it did.

I did a move/shoot order. None of the Bolts were facing me initially, though this was a suicide move. Any people not hit could use their Automatic Reaction Order (ARO) to turn around and since I had fired my small flame thrower, I couldn’t do much else, so he was going to die. I knew the risks when I gave him the job, so it was all going to be gravy after that. After surviving the landing, a shot from a TO Camo Swiss Guard, I laid the small teardrop template over 4 of the 5 figures in the link team. Killing 2 and leaving one unconscious. Link was broken immediately and, having removed three figures from play, the Tiger definitely earned his points.

By that point, my opponent was in pretty bad shape with regard to orders, I think he had 6 orders, plus his LT order. So, he had 6 guys left and his lieutenant was one of those 6 guys. He moved some stuff around and his Aquilla Guard entered close combat with Kitsune, my CC specialist! They traded blows for a while, I think I beat his roll, but his Aquilla guard was heavily armored and wasn’t wounded. This was possibly a shrewd move, as it left me with an order that I had to spend on my next turn. It was also possible that he only wanted to use one or two orders on that action.

As it happened, I ended up putting his army in “Full Retreat”, having removed or incapacitated the requisite number of points to meet that requirement, by the end of my active phase of my third turn. So, for his active phase, we shook hands and had a great talk about the game and my luck in rolls. We tallied the points and I won the game, as putting him in retreat wasn’t the aim of the mission and I “controlled” the most quadrants.

Though, we forgot to tally the score at the end of each turn. It might’ve ended with a different score, but the way my rolls were going (read horribly lucky), the result would’ve probably been the same, according to my, very helpful, opponent. I have a new found love of infiltration and TO Camo as well as airborne, hidden deployment and this new game of Infinity.

That was a great game. I’ve run a bit long on this one. When I get time, I’ll do a part two and get it in a different post.


Jake out.


For part 2, go here.

Why Yu Jing?

So, as a guy with many years of wargaming experience similar to Woody, why would I pick Yu Jing? Frankly, it’s probably because I watched too many Anime mecha warrior/sci-fi  movie/shows (Akira/Bubblegum Crisis/et al.) when I was younger and the models just spoke to me as expressing that sort of fun. I don’t really have a cool skirt story like Woody, so really that’s it. As it turns out, there are many reasons to like the Yu Jing (Shang Ji anyone?), but I enjoy the fact that, at least with vanilla, I can employ a bunch of remotes or a nice TO camo “ninja” (Oniwabans, too) who can rip face while I try to hold it down with the rest of my army.

I have a few goals to this point. First, I’d like to bring as many specialists as possible. My current best count is 5. I would eventually like to try a TAG to see what it’s like to “Rambo” something around like something large like that.

My current test list is comprised of:

Yuriko Oda (with panzerfaust)

Celestial Guard (Multi sniper)

Celestial Guard (Combi rifle)

Kitsune Shinobu (General Death Dealer)

Tiger Soldier (paramedic, combi rifle/flame thrower)

Zhanshi hacker (combi)

Zhanshi doctor (combi)

Guilang Forward observer (combi, mine, deployable repeater)

Yaokong Husong (360 degree visor, total reaction)

Shang Ji (spitfire)

I have others, but this is the one I’m trying to learn now. It has 5 specialists for ITS-style missions and a good bit of firepower. It also has the most options to attempt to learn the rules, as it has a little bit of everything (remotes, TO camo, camo, mine layers, doctors, hackers, paramedics, etc). I also have a Hac Tao with HMG, but I haven’t found a way to correctly deploy him and use him effectively. That will come in time. So far, I’m really enjoying what I see as the style of the force which seems to be fairly aggressive. Move forward, try to get into CC range, shoot if that doesn’t work. I can get behind that.

I think the faction struck a chord with me more than the play style. As it happens, the play style seems to fit mine.

More on my journey into the Yu Jing empire as I discover it.


Jake out.


Pokemons Syndrome – A curse of collection.

You may see us (or just me) reference the dreaded “Pokemons Syndrome”.  This can be surmised thusly;


poke·mons  [poke-monz, poke-e-monz]


  1. Gotta catch ’em all!
  2. Objects of collection desires
  3. Goals; to complete the Pokédex by collecting all of the available Pokémon species.
  4. My Pokemons; let me show you them.


syn·drome  [sin-drohm, -druhm]


  1. Pathology, Psychiatry. a group of symptoms that together are characteristic of a specific disorder,disease, or the like.
  2. a group of related or coincident things, events, actions, etc.
  3. the pattern of symptoms that characterize or indicate a particular social condition.
  4. a predictable, characteristic pattern of behavior, action, etc., that tends to occur under certain circumstances: the retirement syndrome of endless golf and bridge games; the feast-or-famine syndrome of big business.
Ariadna, you had me at “kilt”

Ariadna, you had me at “kilt”

This will be a post about why I have chosen Ariadna, and more specifically the highlanders. Jake can be blamed for all of this. Well, maybe not all of it, but definitely some of it. As a historical wargamer fleeing 40K and its clones (mostly the expense and 16 month recycle), I truthfully had zero interest in yet another game that was going to murder my wallet, and more importantly my spirit.  It’s true, some games in the past have beaten my inner child with a sack full of oranges, and that has made me gun-shy. I don’t have that with Infinity: the Game, but that is another story.

As I perused the rules and thought about armies that would be fun to paint, play and admire, Ariadna was just about dead last.  No TAGs (maybe Dog-Warrior counts?), low tech (no robot battle armor awesomeness), and kilts (more about this later). So, of course, that’s why I was drawn to them like moth to flame. (Hey, at least I can admit that to myself.) I wanted to build/play and Ariadna army, but on my own terms.  Sadly that term was kilts.  A little history.


As I mentioned before I come from a historical wargame background (Napoleonic, US Civil War, WW1, WW2, and as strong love for Victorian England), so I have been plagued by my love/hate with kilts for most of that. so lets take this a step further

Reasons to love kilts;

  1. They are awesome.
  2. They let the boys get some air.
  3. It takes a special kind of crazy to wear one.
  4. They are super colorful, and jazz up boring armies.
  5. Balls that big don’t fit well in trousers.
  6. Sean Connery.  (Yes, I know they are Irish too..)


Reasons to hate kilts;

  1. Painting them is a huge pain in the ass.
  2. Painting tartans (that’s the pattern on the kilt)  has driven sane men to do crazy things, like watch the “O” network.
  3. Painting kilts.
  4. Painting the plaid skirts
  5. Why can’t they all be London Scottish?
  6. They have even invented “Kilt Transfers” to avoid the madness of painting.
  7. Touch-ups are death.

So, even though the “hates” has more than the “loves”, kilts is is.  Here was my opening army purchase;

So with this I should be able to field 300 points pretty easy, I have a good mix of 150 point options available as well.  I do plan to beef this up with more volunteers (kilts), and Moramers (kilts), Wulvers (kilts), Galwegian (kilts) and S.A.S and special ops (no kilts).

Jut in case you weren’t keeping track, that’s 8.5 kilts. I hate myself for loving you.

Kilts. Why did it have to be kilts?